Kandara – Artifacts, Culture & Elements of the World
Artifacts of the Realms
Elements of enchanted items:
All elements within Kandara pulse with ley energy. It is a subtle vibration underneath. Different organic and inorganic forms process and retain more or less amounts of ley. Depending on the material of construction, the degree of Weaving of the shaper, the level of mana in the atmosphere and other factors, objects may be enchanted with different patterns that create effects.
All effects are invoked by using stored or ambient mana to invoke a particular pattern that has been imprinted into the item; a more enduring version of a freely cast spell. Some items have ongoing enhancements, naturally powered by the harmonic of weave in the item and the ambient draw from the atmosphere. Others have more complex or layered weave-patterns (weavings) upon them, allowing for a number of effects.
The more layered or enduring or powerful the effect invoked, the more mana-receptive materials must be used; the deeper and simpler the skill of the Weaver who shapes the item. Creating enchanted objects is a skill like any other; one that many Weavers aspire to a perfection with.
All objects have a proper Name; that is, a true nature by which they exist. A sword is made, for the most part; with the intention of cutting. That is it’s intended nature. An objects nature, much like an individuals nature, directly affects what kinds of enchantments it can hold or create.
Mana-rich elements and the nature of mystical items on Kandara
Weave patterns – particular aspects of using the Weave fall into general patterns which exist in the ether during a weaving, or are inscribed into objects to perform the same effect. In either case, it is a consistent pattern vibration that creates particular effects in the Weave.
“magick items” –
magickal items in Kandara are wrought of various mana-absorbing/retaining elements and then imprinted with particular patterns of the Weave, creating specific and repeatable effects.
it is possible to create items that trigger unpredictable patterns within the Weave as well; similar to prime bending of the Weave-energies.
Examples change according to the culture; yet many cultures on Kandara work deeply with the land; with Gaia, Herself.
Moonstone – literal pieces of the broken moon; found at various locations on and underneath the surface. Moonstone has various properties due to it’s inherent elemental nature; amongst them; some Moonfolk have precious hierlooms; jewelry made of pure moonstone; which gives them exceptional and * constant * access to their most lunar-enhanced forms.
There are different types of Moonstone; with different rarities. All possess weave-bending properties and are harmonically linked to the movement of the twin moons. Moonstone and the Weave are intrinsically linked; the gravity-fields of the element bending and transforming the flow of the Trine.
Green energy; more grounded in what is, is less affected than Weaving, which operates on changing things.
Taan metal – A rare metal, deep grey in colour; which negates weave energies. Shackles made with taan metal prevent the individual from wielding mana. Taan metal is has a radius effect relative to it’s mass. The more mass; the further the effect goes.
Weapons made of taan metal are particularly rare and have the effect of negating magickal effects. They cannot be enchanted otherwise, as the taan metal cancels out the enchantments.
Mirral metal – A golden metal that draws in Weave energy; weaving torcs and other items made of mirral metal increase the rate in which a wearer may regenerate their mana.
Livewood – grown from Mirra trees; livewood draws weave energy in to sustain itself; essentially ‘rooting’ into the lines of energy which occur in the field. Livewood is uncommon; occuring close in prioximity to Great Mother trees.
Livewood staves are particularly resonant with weave patterns, and are often used by weavers. They can hold different degrees of ley mana, and be enhanced with mana gems to power their various effects.
Num Root – A rare and potent root that grows deep in the phosphorescent caverns of the Uth’ban. Num root causes tremendous dreams and visions of the Green, a deeper relationship and understanding of the Mother. Num root is guarded by underground Dryads affiliated with the fungal kingdoms.
Jarras spines – Collected from the jarras plant; these highly poisonous spines are cultivated by the Fey and used as arrows. Jarras plants themselves are aggressive, semi-mobile; firing the straightened spines to paralyze prey, then wrapping their articulated stalks around the victim, injecting them with the hundreds of smaller spines coursing with venom before dragging them to their petal-covered maws and ingesting them.
Bloodstones – Oval stones, blood in colour, that can be used to trap the entire life-force of a sacrificed victim; keeping their Spirit trapped and disconnected from the cycles of life and death. Bloodstones are used by corrupt magi to bind deva to a service.
Enchanted objects – In Kandara objects are often charged by mana gems which then empower the object for a number of uses; or the item is constructed of materials that naturally absorb weave energy.
Like spellcraft; there are many different kinds of mystical items. They are imprinted with particular invocations which create multiple effects.
Enchanted objects may only be as refined as the shaper who created them. More refined and powerful spells require more power to create; which is determined by the level of the enchanter, the materials used; etc.
Certain materials carry or radiate more mana; such as Livewood; which remains alive when uprooted; drawing life from the moisture and solar energy in the air. Livewood is used in many Fey artifacts; as it grows close to the Gaian Trees.
Also, enchanted objects have a nature. Spellcraft is most effective when aligned with the purpose of an enchanted object.
Note: Enchanted objects require less mana to activate their qualities than casting a spell (at low levels of caster-ability). The materials and imprinting of the enchanted object; in their design; are efficient. All beings have mana to one degree or another, often warriors or other beings with undeveloped mana potential (less cultivated mana) will use items for these reasons. Similar; of course; are mages who empower objects with their own mana to save their own power till it is needed.
Most objects can only create effects for a period of time (relative to the enchanter) and then must recharge, either through focused mana or ambient exposure to the Weave or other mana-influencing fields.
Similarly; many objects can operate continuously, provided they receive a certain amount of mana. This is drawn automatically from the wearer. In mana-rich environments, depending on the materials in which the object was constructed and their mana-absorbing capacity; this can be negated.
NOTE: Superior level shapers may create items which carry a permanent effect that is maintained by the ambient energy of the Weave. Remember that magick effects are a change in what normally is; so, in effect; the spell is constantly “re-cast”.
Mana Gems – Crystals which hold various degrees of mana like a battery. Mana gems, though fairly common; have degrees of purity and ability to store mana. Mana gems both absorb mana energy gradually from the Weave * and * can be more quickly charged by individuals. In general, they do not absorb mana as quickly as organic beings. Mana Gems do not process mana more quickly in ambient atmospheres, yet will fill up if immersed in ley water.
The larger * or * finer a mana gem is; the more mana it can hold. A fine mana gem and a gross mana gem of the same size hold significantly different amounts of mana; and, depending on the type of crystal; recharge at different rates. This determines their value on the open market.
Mana jewels are a principle export of the Ironfolk nation; one of the reasons for the massive success of their industry before (and after) the Dargai plague. It has been theorized by some Greentenders that mana jewels are, in fact, a form of crystalline life. Mana jewels, unlike ley water, can be built into objects.
Ley Water – A common export on Kandara. Ley water is water that has sat near a leypoint for a number of seasons, absorbing more ley mana over time. It is solid as a mana-restoring drink. The quality of ley water changes depending on the post-moonfall integrity of the leypoint from where the water comes, and, in post-moonfall Kandara, the overall distribution of mana in the area. The more pristine the geometries and natural magmic ley flow from the area, the “cleaner” the ley water tastes. Ley water from more altered terrain is not bitter, by any means, all ley water is life-giving, yet the subtle palate may discern different textures. There are priestesshoods of the Green who specialize in the tending of pools of ley water; cultivating it like wine; bathing it in moonlight, etc. Theirs is the ‘purer’ form of ley water; suggesting a relationship between the cleanliness of the vibration of the thing and the Heart of Kandara.
Ley water is a major export of the city of Tylantus.
Star jewels (Ironfolk) – A draped style of jewelry arranged in a latticework that hangs around the neck or over the shoulder; wrought with a series of mana gems liked together in a pattern. Different patterns of jewels lay the foundation for different spells; creating beautiful harmonic enchantments. A creation of the ironfolk. The particular arrangement of distance and type of gem creates the mystical effect. These intricately woven pieces often contain multiple fineries of mana gems of various colours; both functional and artistic. Some heirloom pieces of extremely refined mana gems are priceless; due to the enormous amount of mana they hold. They Ironfolk cannot themselves use the mana to cast spells, they can create the pieces and design the patterns consistent with the imprint for an effect in the Weave.
Thunderbows – a mystical artifact; created with livewood; which transform mana into bolts of lightning when drawn. Livewood also holds a charge of mana (dependent on the strain); which can be charged by the wielder or with mana gems or other means. Some designs of thunderbows have a number of mana gems; which hold charges of pure mana; and are inscribed with Fey or Ironskin runework to enhance their effects with weave pattern. As thunderbows work with the element of Fire; they are most conductive when using mana-resonant metals.
Lightning Thorns – Giant thorns gleaned from Jaei plants (which live off of electrical energy and crackle with potential lightning; occasionally shooting off into the sky with great bolts).
Lightning Thorns come in multiple sizes; from 1′ to 3′; and are particularly resonant with imprints of lightning. When thrown; lightning thorns become an actual lightning bolt; doing much higher degrees of damage. However, once used; they are gone. Lightning thorns are often worn in quivers of 20 or 30. Note: Once shifted into energy; lightning thorns can be deflected by mirrorshields or other defensive magicks.
Firearms – Ironfolk have developed many devices that employ steam, that draw power from mana; and even firearms; all beautiful and copper and intricately designed; shooting pellets of inscribed and imprinted spellworks with explosive effects. Another aspect of Ironfolk technology. Muskets and multiple shot clips of gunpowder; etc. Kandara has not gone much further than basic firearms, and this is primarily the Ironfolk. Firearms are another major export of the Ironfolk nation; ranging from simple pistols to blunderbusses and the like.
Note: Ironfolk have mastered the art of gunpowder and create non-magickal devices powered by such. As they progressed with the art of mana gems, they created more powerful devices that could be recharged by the natural draw of the gems; eliminating the need for powder.
Some Ironfolk settlements have experimented with the use of mana gems powered cannons.
Ironfolk gunsmiths are specialized shapers who work with firearms. They are known to experiment with different kinds of inscribed enchantments and types of ammunition. Packs of different forms of enchanted ‘bullets’ can be purchased from the shapers.
Fey Leaf Armour – A creation of the Fey. Leaf armour, similar to leather armour; yet formed from a series of layered leaves of various sizes and densities; all gleaned from the sacred forest.
Fey leaf armour has the very distinctive quality of being alive; and not only providing protection for the wearer; but actually healing damage done to it over time if touching a Mother Tree. Leaf armour can be hardened by Greenwalkers and the Fey; granting various levels of protection from attack. Fey armour is lighter and makes less noise than metal armour. They can be further enchanted with weave sigils and patterns. As with other enchanted objects; the patterns must be inscribed somewhere on the armour (often woven into spiral golden patterns in the leaves) Like the Fey windships; the armour must be in contact with a Mother Tree to heal.
Fey Leaf Shields – similar to Leaf Armour; Leaf Shields come in a variety of sizes; from the different sized leaves that grow on the Mother Trees. They are then hardened by Fey Greentenders. Leaf shields can be further enchanted with moric sigils.
Fey Leaf Cloaks – beautiful, multilayered cloaks of various leaves of different blossoming or autumn colours; fey leaf cloaks can be enchanted in any number of ways. The fey shapers make the leaves softer; altering their substance with Greenworking.
Vorpaline Blades – Vorpaline (vor-pa-leen) blades are constructed from the incredibly rare diamondlike vorpaline crystal that comes from Vil’hadar, the Glittering Planes (and certain places in the deep Uth’ban, closer to the Heart, the core of Kandara). The molecular structure of this crystal interlaces together in a manner that is extremely durable and razor-sharp; yet incredibly light. They are so durable that only vorpalline objects can cut other vorpalline objects. Razor-sharp shards of vorpalline are used in the sculpting process, a venerable and subtle art.
Vorpaline blades look like a beautifully thin and razor-sharp semi-translucent diamond. Their sharpness occurs on a molecular level; allowing them to cut through most materials with ease. Functionally, it requires far, far less force to slice through a material using a vorpaline blade, the nature of the assaulted material rent on a molecular level.
Vorpalline is virtually unbreakable. Their sharpness is inherent in their Name (their true aspect). They are able to cut through most forms of armour with ease. Vorpalline crystal, diamondlike blades may be used to deflect energy-based spells that require a parryable ‘to hit’ roll. Parrying physical attacks with vorpaline crystal blades can potentially destroy the opposing weapon if it possesses a less dense nature. Vorpaline blades, however, CAN shatter when struck with other vorpaline. In this highly rare circumstance, the impact of the crystals against each other’s Natures sends off vibrations which disrupt the surrounding environment, disrupting spells, creating a general sense of unease as the vibrations pass through beings consciousness, increasing cumulatively as the vibrations continue. Vorpaline’s Nature is to cut through, the clarify, and thus the vibrations shred the bends and weavings imprinted into the field on a subtle level. Each strike generates a pulse, the harmonics of the two crystals singing against each other which disorients, gives headaches, earaches, and is generally disruptive to beings in the surrounding area within earshot. A great screaming chime, like a falling angel, can be heard. It is an extremely unpleasant sensation. The strikes between vorpaline crystal set up harmonics in each other which cause the blades to vibrate, sending off vibrations that disrupt the field in a radius.
Tellers tell the tale of the great battle in which twin vorpaline blade met and the consequences years after.The action is highly dangerous for the blades themselves. The tale goes that two lovers, great adventurers, a man and a woman, each possessed a vorpaline blade. Each master swordspells, they were champions of the Time of Shadows, holding back the charge of the Dargai so that an entire city could be evacuated. As they were both wounded and the hordes were approaching, they banged their blades together over and over, setting up a chain reaction of vibrations that took out a vast number of Dargai and collapsed the walls with the vibratory explosive wave that grew with each strike and eventually exploded the blades and saved the city. It is a cumulative effect, each strike setting up more vibrations within the blades until they explode. The vibrations become stronger and stronger, generating more and more disruptions in radius until the vorpaline itself explodes into an outward spray of razor-sharp, molecular particles that shred through everything in their path. The effect is much less at the center of the storm of vibrations, a portion of the vibrations canceling themselves out at the base.
When shaping vorpaline, other pieces of vorpaline are used to cut through the material. This is done through careful strikes which set up vibrations that ‘soften’ the vorpaline; making it shapable with other pieces of the crystal. This is done meticulously; allowing the vibrations to ‘cool down’ over time in order to prevent explosion.
Vorpaline’s nature is so set that it cannot be affected by Weaving and must be physically, arduously shaped. Spells simply wash across it’s Nature or are deflected by the crystal harmonics. High-enough level adepts are capable of weaving the intrinsic nature, yet this is a very, very rare skill, perhaps a Perfection.
The blades can be used to parry incoming spells. However, like mirrorshields (below), the wielder must possess the degree of perception to perceive the intention of the spell moving across the Weave. The more subtle the spell, the more subtle the perception required; even more difficult in battle with an unstill mind. Yet in the case where the wielder is perceptive of the Weave and also with the physical prowess to parry, spells can be deflected, even reflected with purpose and direction (purposefully reflected towards opponents). Note: Spells like lightning bolts and other easily visible effects do not require exceptional perception to parry.
Vorpaline knives also exist.
Note: Vorpalline is * virtually * unbreakable and resistant to Weave-manipulation. * Virtually *. Massive, MASSIVE bends in the fabric of the Weave, in the fabric of physics itself, can potentially alter vorpalline crystal. However, it’s Naming is inherently sharp and durable; and such it holds this Nature.
Vorpaline is considered one of the most valuable elements on the planet. Some wealthy families may have a pendant or jewelry inlaid with the rare substance, which clarifies the consciousness when worn due to it’s clear crystalline nature. Vorpaline weapons are sometimes called a ‘sword of light’ due to the sparkle they make when they reflect spells and effect, casting light around them.
Mirrorshields – Mirrorshields are designed to specifically reflect targeted and visible spellcraft. They require a parry roll against the to hit roll of a targeted attack. Note: The ability to See the bend in the Weave that is an incoming spell is an awareness based skill. A character with sufficient subtle awareness may reflect spells they can perceive.
Mirrorshields can come in bracer form (a small shield on the forearm) or larger. They are often shaped to fit around a bracer; appearing as a pale mirrorlike metal. They are not nearly as strong as other bracers; and can take less damage before being cracked (rendering them useless for reflection). Wearers often parry with handheld weapons or dodge attacks.
Weaving torcs – Constructed of mirral metal; weaving torcs increase the speed at which the wearer regenerates mana. These are augmented by various mana gems. Torcs can take interchangeable gems of certain sizes; allowing wearers to change their style.
Ironwood – trees that have the strength of iron; naturally. Floats like normal wood; and is used in the construction of seafaring vessels. Ironwood fiber, much like diamondweave; braids together on a molecular level; making it much stronger yet retaining light weight.
Wyrmwood – (worm-wood) – A beautiful form of tree whose bark resembles the scales of a reptile or a drake. Wyrmwood has a deep auburn to inky copper surface, with metallic coloured leaves. Considered a principal export of Morai
Moon Mirrors – a rare and powerful mystic item, moon mirrors are polished slabs of pure moonstone permanently connecting two positions in the gravities of Time and Space. They are used for communication and also for direct transport (teleportation) between realms. Moon Mirrors require mana to activate. Scrying; communication costs no mana; but teleportation does. However, it is a sure teleport, with no risk of distortion due to mana activity. The hive-masters of Beldam Kai have a moon mirror which connects to another moon mirror in the snowy blood-mountains of Baran Kai; in Morai.
Moon mirrors have resonance between the pieces. The pieces stay connected in terms of transportation even if the pieces are moved.
There is a moon mirror deep, deep in the Uth’ban, where great chunks of Jael crashed into the planet. The mirror is connected to another piece fallen in the deep snowfall regions of the northern poles. The cavern it connects to is unknown to the beings on Kandara, yet venerable Greentenders could conceivably sense the threadline of energy connecting the twin points in the Weave if such were the intentions of the Heart of Kandara.
This cavern, full of great pieces of moonstone; glows with pearly lunar energy, saturating the atmosphere. It exists beneath millions of tons of stone and earth and is thousands of miles towards the core of the planet. It can * only * be reached by the corresponding moon mirror. It was, however, discovered and transcribed in the writings of Gabriel Walker
V’raykin armour – Forged from rare metals, V’raykin armour is a tremendous amplifier of natural mana, amplifying the user’s physical attributes to highly enhanced levels. The armour draws it’s power not only from the wearer, but also the mana in the fields around them. V’raykin armour is one of the rarest artifacts on the planet, a product of pre-moonfall Kandara; a combination of the work of the Ironfolk and the Illumi.
V’raykin armour looks like smoothed gold. A kind of liquid metal that flows over the face of the wearer.
V’raykin armour is able to absorb mana directed at it as well as area-effect mana, as well as the ambient energy of ley lines and the natural mana of the wearer. All of this channels into enhanced strength, speed, and endurance. V’raykin armour is able to project bolts of pure ley energy with concussive effect.
Shifting Cloaks – Shifting cloaks are woven with inner space, allowing beings wearing them to reach inside of the cloak for objects and items held in interdimensional space. They can be simple, brown on the outside with a pale grey, almost shimmering and subtle lining. Mana powder is woven into the fabrics in weave patterns, creating the effect. Some shifting cloaks do not hold items, but allow the wearer to teleport limited distances. These are rarer objects. Other shifting cloaks (all enchanted with Space elements) move objects that pass through them through space; depositing them distances away.
Cloak of Invisibility – These enchanted cloaks, when hooded, turn the wearer invisible. Their charge varies with the quality of cloak. Staying invisible uses up mana. Wearers can choose to use their own mana to keep the effect functioning.
Weaving cloaks – These cloaks are woven with weave-patterns in the fabric designed to increase the flow of one’s mana, or to amplify the resonance within an elemental effect. Weaving cloaks exist to amplify fire, air, earth, water, time and space. The different patterns denote the different types of cloaks, and are always inscribed, woven somewhere to create the effect. Weaving cloaks come in many varieties. Some are woven with mana dust within and between the fabrics, increasing the draw of mana from the atmosphere. The possibilities are endless. As always items create effects relative to their Name. Their true nature.
Boots of Lightning – items imprinted with patterns that increase the speed of the wearer. The effect can be deepened, depending on the skill of the shaper who creates the item (as always). The general quality is speed. Mana is required to power the boots effect. Like most materials, the fabrics within the boot recharge their effect over time.