The Ironfolk; the deep indigo blue skinned beings with their coppery topknots and beards and muscular bodies. The fabrics and silks; the mirrors and majesties in which their underground cities brought light. Artistic; and given to great dances and celebrations of life; the Ironfolk’s cities were places of tremendous light; stained glass and intricate craftsmanship of subtle artistry. Shorter than the other races; Ironfolk stand around 4′ in height; and are thick; broad beings of great girth. As they have lived in the underground realms, the strongest empire in the time after the Dragon Wars; their weavings with crystals and gems are strong, and integrated into their culture and city designs. Great silks and colours adorn their halls and their culture has many sacred dances with silks and gemstones as part of their ritual rites.
Their clockwork, spring and steam mechanisms were so appreciated they were commissioned to create the Western Railway; a marvel of engineering; traversing vast distances of the Pangaen continent. Though the moonfall destroyed sections of the Railway; it is still used by beings of the Age of Wonders.
Ironfolk are particularly gifted as well with beautiful clockwork mechanics; a kind of tribal steampunk kind of feel. Their above and underground cities were linked by great tunnels and rail lines of clockwork shuttles; as well as pulleys and systems all throughout; all beautifully designed to fit within the greater motif of silks and stained glass that made up the three-dimensional architecture of their great cities; found inside vast, vast caverns hundreds of feet in height and width. Ironfolk prefer open spaces; though underground; using their understanding of gem-mana; jewels that absorb and retain mana from the surrounding mana-lines; veins of mana-rich metal that capillary throughout the underground of Kandara. Prior to the moonfall, Ironfolk had cities built into the mountain ranges scattered throughout Pangaea. They used the railways; above and below; to connect their empire. This was, of course; also their doom; as the underground tunnels provided a means for the Dargai to swarm into their cities.
Ironfolk have a peculiar relationship with the Weave. As their race evolved to survive the warping effects of the Age of Chaos (the Dragon Wars); Ironfolk developed a resistance to the raw Weave of magick itself.
Ironfolk have little affinity for mana; that is, in order to survive the devastation of the surface World caused by the Dragon Wars and the subsequent fallout of wild magick; they evolved to resist, rather than wield, the weaving energies of mana. They have an inherent resistance to all forms of Weave manipulations; which increases as they get older. However, they are unable to directly wield the energies of the Weave as a result (or at a much lesser extent).
Having lived for so long underground, Ironfolk culture learned to use the various ores and veins of precious element beneath the earthen surface; incorporating it into their artwork and the foundations of their culture. Amongst the Great Races, they are unparalleled in their workmanship and craft. To balance out their natural resistance to mana and subsequent lack of major siddhic manifestation; they found intricate ways of blending the elements of the earth and their styles of dress and armoury for maximum benefit.
Underneath Kandara, they discovered, ran long veins of various metals whose nature it was to absorb and store mana. Similarly, they found various qualities of gemstone that would either store, or amplify manic energy, much like a magnifying glass amplifies the light of the Sun.
Through experimentation, the Ironfolk discovered that they could powder particular gems, blending those powders into runic pattern on flowing, silken garments. These garments with their glittering and intricate designwork became storehouses for siddhi; a means of wielding the mana arts woven into their clothing and activated through thought. Like all manifestations of the mana arts, particular runic sigils would parallel the shape woven by ‘pure’ practitioners; accomplishing certain effects. In the trees of the vast verdant forests of the World, the Fey discovered similar, though in their case the runic imprint was woven into the living bark or greatwood of the Great Mothers. In either case, the pattern, etched within the material, created the effect.
Ironfolk are generally the most technologically advanced of the Great Races, their vast clockwork cities beautifully rendered with pneumatic tube and elevated pulley, their subterranean system of monorail powered by intricate networks of coil, steam, and mana generating gemstone. They have mastered the art of gunpowder; Ironfolk adventurers can often be seen with runic-sigiled firearms holstered to their hips in addition to the normal complement of hand-to-hand melee equipment. Such weapons, empowered with mana-storing gemstones; can shoot pellets that invoke fireballs, or ice, or other elemental effects. Ironfolk also have silken nets woven with powdered gemstone that drain mana and the like.
Wealthy and influential Ironfolk (or the deeply tinkering) had actual pneumatic horses that they would ride, often powered by a golem heart, a mana-gem infused, enchanted power source that would send ley energy to the various pneumatic limbs. This was due to the rarity and difficulty in creating a golemic power source; one that would draw energy from the ambient Weave.
Though all the races resent the Dargai plague; it was the Ironfolk that were the most devastated by the incursion. Their underground passages and networks made it easy for the virus to spread; decimating their once-proud culture. Not all Ironfolk cities were destroyed; some bastions remained; yet the Dargai plague remains a potent and painful memory amongst their people still.