Kandara – Professions
Hunter – Beings who hunt the many lifeforms on Kandara for the precious alchemies that they bring.
Weaver – (Earth, Air, Fire, Water, Lightning, Time, etc.) – Classes of magickians who work with the Weave in specific ways. Schools of discipline.
Greentender – Stewards of the living World; devotees of the Mother. Ambassadors of relations with the deva.
Merchants – Traders of the many fine aspects of Kandara.
Chimerae – Shapeshifting mystics, assassins, spies. a secular and mysterious guild working towards the perfection of shapeshifting. Some Chimerae perform functions as courtesans as well, using their shapesculpting abilities to become the perfect lover.
Chimerae study the formless through the adoption of forms. As they progress in revelations, they imprint the forms of beings they encounter; using their mana to shift into those forms. They gain the abilities of the creatures they shift into as well. Chimerae may become creatures smaller than their normal mass, shifting their fundamental morphogenic field. They may also become larger creatures (though this takes more mana to maintain). Chimerae of high revelation may actually become a doppleganger of unique beings; adapting their field to have access to that beings abilities.
People of Jordan – Wandering Storytellers, follows of the deva of Story; possessing bardic powers of Storytale and Dreams. The People of Jordan often smoke dreamweed; which when exhaled, form smoky images of the speaker’s thoughts, emotions and words. Dreamweed is associated with the Spirit and Air elements.
There is a tale of a Jordanite and an A’el who fell in Love. She, the dancer, would follow the bard across the lands, dancing to his dreamweed creations.
A’el – Dancers, exceptional fighters and movement artists, possessing various siddhi related to time and space. Ael Dancers train their entire lives towards the perfection of movement; of dancing. Their movements are precise, conscious and fluid; constantly aware of gravity; constantly aware of the movement of objects within their sphere of awareness. Considered excellent bodyguards, they are trained in the classical arts as well. A’el Dancers come in both genders. They are employed as assassins and bodyguards. A’el knowledge of the body is so intimate; their yogas and clarities of the movement of energy within the body; they are able to (at deep Revelations) see the meridian points and energy blockages within others; granted their already exceptional dexterity the qualities of nerve combat. A’el are trained to “listen” and “speak” with movement for six years in silence. They read body posture and physical intentions like flowing poetry and personal language.
A’el are beautiful to watch in combat, observing the flow of energies and spontaneous choreography of events. They are exceptionally agile; and capable of performing any manner of acrobatics or use of objects. Tales are told of A’el who will literally dance through hails of arrows; swinging from ropes to twist through the air and land on narrow ledges; flowing through opponents; or using joint locks and grounding martial arts. A’el practice an adaptive form of free movement, at deeper revelations possessing the ability to send opponents flying into one another, mirroring an opponent and using their own weapons against them, falling from great heights without injury, moving opponents or manuevering them to be victims of each others attacks (arrows & other weapons, spells, etc.)
A’el melee is a thing of fine precision. It is the qualities of movement that the A’el study. They train not only to speak and listen with their body; but to “read” and “listen” to the currents of movement in their immediate vicinity (an area effect of concentration/awareness). Of course; this relates to the perception and awareness of individual A’el.
A’el can read the unique fighting style of an opponent, gaining further advantages. “A dance is like a fingerprint” is a saying of the A’el. It is said an A’el can read a persons life history in their body. To the A’el, dance in all it’s forms is an exaltation; from martial arts to massage, from freeform dance to stillness. They are required to spend great periods in total stillness, observing the various facets of movement (or it’s opposite). A’el are, of course; performers as well. Dances of these exceptional artists are considered one of the high arts of Kandara.
Some of the A’el refuse to use any object besides their own body in combat. Adept at following the lines of movement in others bodies as well, they time their strikes perfectly and with nerve-clustered precision. Some A’el consider wielding of ‘outside’ weapons as graceless.
This does not mean they cannot use weapons, however. A’el are extremely adept with all forms of motion, they are perfectly capable of using weapons. Some, honour-bound to a House (???? yes? no?) (note: beginning A’el would have only some of the bonuses of a deeper Revelation. they are on a world filled with giant beasts and creatures whose hides are too tough for nerve strikes? would it (sully) be inappropriate to their order to wield light weapons? I can see them shying away from distance weapons (dishonourable), or is there some way to ‘even the playing field’ for someone to play an A’el in the context of the game?
As students of a perfection, A’el focus all their available mana into their siddhi. Mana is used to focus into nerve strikes, interpret the energies of a situation, etc. with more skills become automatic as they advance in revelations (level). They are rare, highly trained, and extremely valuable. A single A’el has been known to dispatch dozens of opponents in an open arena. As they deepen in skill, A’el can interact with more opponents at once. They are precise strategists of motion patterns in individuals and groups.
Traditionally, A’el wear veils across their mouths; indicating silence. They wear close, flowing garments and no armour. They are not bound to silence, and hired or honour-bound A’el can be seen wearing whatever suits their purpose. They can speak if they choose. A’el are respected even amongst the wild Fey; who; though naturally gifted with agility; do not have the temperment for the intense discipline and devotion to the Dance arts.
TYLANTUS; City by the Sea
The city of Tylantus; located on the western shores of Pangaea, is one of the Great Kingdoms of Kandara. She is a port city, ruled over by the last (known) remaining Illumi, Aerus Tylantus.
Tylantus imports and exports all manner of goods from all across the known territories of Kandara. Immediately west of the city a great and beautiful barrier reef rises, creating a half-moon shape, tapered at the end; which ships may pass through into what is known as the ‘Port of Worlds’, a gigantic ship-docking area and floating market.
The port kingdom is one of the few cities in Kandara that trades with the Mersai, rights of trading long-ago established between King Tylantus himself and the Mersai people. Precious coral items and seashell armours, algae, rarified plants that grow only deep underwater, all traffic through the Port of Worlds.
Tylantus is designed in concentric rings around a central point; separating into sections along each ring. Riverways of various widths interspace the rings. Tylantus is a city constantly pulsing with the currents of the ocean moving through her various waterways and depths. Water weaving is particular strong amongst her peoples.
The central palace of Tylantus is where the King resides. It is built exactly upon one of the main ley points on the continent; a pulse of power rising from the Heart of Kandara. This power, using Old Kingdom crystalline technology, provides energy for the city. The building herself is circular; seemingly grown from pearlescent and luminous materials. The style is strongly mersai-influenced, the architecture of the inner rings of Tylantus appears grown rather than constructed. This is because the city herself was shaped by King Tylantus and his weavers.
Surrounding the palace are other forms of architecture; which spread outwards from the central point; giving way to various neighborhoods, guilds, and the like. One can track the expansion of the city by the change in architecture. Though buildings are built to emulate the style of the central throne room; later additions were constructed, not grown or woven into shape.
Most of Tylantus is interconnected by the great waterways; with beautiful rope and coral bridges crossing them. Many of her citizens get by on gondola or other forms of boat. Flowing and connected to the great western sea, her canals are filled with all manner of beautiful aquatic life. As one would suspect, much of Tylantean cuisine is aquatic, and she exports a great amount of fish and ocean goods. Fishing is a major industry, merchants making pact with the Mersai who live in the outlying ocean.
The underbelly of Tylantus is a series of smooth channels through what seems like granite-hard darkly pearlescent material. They breathe outwards, creating a broccoli-like, capillary-like expansion which underlies the city. The tunnels are approximately 5 metres in diameter all around. As they are filled with water and current, the shunt objects and beings within them from sector to sector. As they are completely underwater and dammed off, they block passage.
As well, the capillary pattern flows in conjunction with the ley point; the waters within the smooth tunnels saturated with ley energy, flowing back and forth from the ley point at the center of the city (mirroring the fundamental expanse of ley from the Heart of Kandara, an aspect of pre-moonfall divinations and Illumi architecture).
The subwaters of Tylantus are separated from the ocean. This is to create a closed system, in which the ley energy reinforces and builds within the form. It has a subtle calming and peaceful effect on those who live in her environs for long periods of time.
Over time, flowing back and forth towards the heart, the leypoint of Tylantus; this becomes ley water of a very potent variety, taking on a golden, slippery thickness. Gradually, constantly being reinvigorated by the leypoint still connected to the Heart of Kandara, the ley water underneath Tylantus grows stronger over long periods of time.
Yet the flowing network of ley has another effect. The flow of ley-saturated water affects the amount of mana available in the territories above the underwater channels. Through manipulating the water, damming off flow in one area and flowing more into another, Tylantus’s military engineers can affect the flow of mana through the city, increasing it or decreasing it for strategy. To this end, a series of valves was worked into the cityscape, the various sections opened or closed by the Tylan Order, a group of engineers and water weavers trusted with maintaining it.
Ley water from Tylantus is precious enough to begin with due to the city being situated on such a strong leypoint. It is a sweet ambrosia enjoyed by the inner circles and the influential of Tylantus; and is one of her strongest exports.
However, the ley water from the sacred network of Tylantus; so long deepening into itself over time, is far, far more potent and precious. One of the cities most closely guarded secrets.
These channels are often underwater, yet water may be pumped or diverted through the channels in times of military action; allowing quick or impeded passage underneath the city
King Tylantus has achieved a perfection in water weaving. He has mastered the art of moving water to his command, and of working with the water deva. If necessary, sitting in his throne room; empowered by the ley point; he can ‘push’ or ‘pull’ or otherwise shape the waters inside the boundaries of the kingdom herself. It is a highly strenuous task, even given the extra mana from the leypoint and the supporting architecture of Tylantus. A guild of waterweavers and Mersai assist him in a military and information-gathering fashion; using their divinations to scry through the waters of the city. All beings must be connected to the ley point in order to work such extreme manipulations. Yet, at those times; in psychic gestalt state, they may combine their water-scrying skills to perceive what is going on wherever the waterways of the city flow. Again, such feats can only be accomplished at the leypoint and in group mindweave. Without this; the data pouring in from the waterways would overwhelm individual weavers (relative to their depth of ability, of course). Waterweavers of Tylantus train their entire lives aspiring to perfect the art of water divination in this manner. It is considered a great honour to be selected for the task from the Guilds of Water within Tylantus.
Culture in Tylantus is heavily influenced by water, many philosophies speaking of life’s mysteries from a water, ‘life is flowing’, ‘energy must flow’ kind of perspective. However, Tylantus is a metropolitan city of many, many peoples. The greatest port-city in the known World. Many different beliefs and spiritualities move within her borders. She is, for the most part, a peaceful place; the attitude of her inhabitants subtly affected by the flow of life-giving ley underneath their feet (though the general populace does NOT know about the undertunnels of the city). This does not mean there is not conflict. It is a very subtle influence. Beings in Tylantus experience a mild increase in their mana; spells take less energy to cast. Though this is clearly the effect of being near a leypoint, it is increased by the capillary flow of ley-rich water in the undertunnels.